LOADING
Wounds by attacker
Wounds by target
Average combat result margin
Attacker wins the round
Target breaks and flees
How the round ends

Where the attacks goAverage, attacker into target
Wounds by the attackerExact, not simulated
Combat result marginAttacker's result minus target's · exact

Both units strike in the same round and every blow lands, as if they fought at the same Initiative. Casualties aren't removed before the other side strikes, and charge bonuses, Hatred and Frenzy aren't included.